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rather then a direct review of lunatic, i instead would like to open a discussion about the ๐ฑ๐ฐ๐ธ๐ฆ๐ณ-๐ค๐ณ๐ฆ๐ฆ๐ฑ of ability car stunting and the current ideological stance that old-generation car stunting innately has become an uninspired, outdated branch of car adjacent stunting in the grand theft auto five stunting community.
judgement of an original stunt is built up of four fundamental components: originality , creativity , appearance and difficulty. while each of these components inevitably intertwine, my analysis of old-generation car stunting is a lack of all four of those key components, and i'll now elaborate on each one.
- originality is what i deem most important in a stunt, this includes the location , the vehicle , the runup , the bumps and the landing. an intrinsic issue with old-gen car stunting, readily apparent in lunatic is the lack of originality to the core of each element. in lunatic every spot is an evolution of the past by a hundred meters or a rehash of an idea but just executed with a car, missing out on everything listed.
- creativity is the second runner for importance to a stunt, umbrellaing concepts such as the uniqueness of the spot , uniqueness of the vehicle and ๐ด๐ถ๐ฃ๐ซ๐ฆ๐ค๐ต๐ช๐ท๐ฆ๐ญ๐บ the ways the stunt reaches beyond the box of what is expected. reaching beyond a decade of old-generation ability car stunting it is almost comical the sample size narrowed into stunts that aren't confined to a hill ramp to precision/building landing, compared to the percentage that are. and even more hilarious if you incorporate stunts landed with the truffade adder or the z-type.
- appearance is the third and most subjective element of a stunt. appearance encompasses vehicle choice , spectacle , viewing retention , readability contrasted with the environment and least notable the weather/time. appearance while not an inveterate cognitive factor plays a large mental role in the appreciation and the memorability of a stunt. while editing contributes a factor for this analysis right now it is being disregarded to later. ability car stunting intrinsically lacks majority of these points, further accentuated by the limitations of old-gen consoles that makes its car stunts all comparable to pc motorbike long glide stunts.
- difficulty is the final component that grades a stunt, most simply it is the total sum of each element of a stunts difficulty combined into an undefined grade. personally i would deem difficulty the least sufficient tool for the analysis-tic analysis of grading stunts, playing no major factor besides the appreciation for the time spent on the spot, rather than a palpable measurement of the stunt itself propelled even more concretely with the introduction of breakboosting that lamed any semblance of getting speed equating to a challenging skill.
while breakboosting has pushed the medium against the glass ceiling, to paint a distinction between the last-generation vs the current landscape of ability car stunting its natural to contrast the poster boy, blaze against the current lineup of pc stunters he falls short of. being critical of those four key components really highlights the two dimensionality of old-gen car stunting and beyond becomes an identifier of stunts i'd deem objectively mediocre or worse, and that "๐ฐ๐ญ๐ฅ-๐จ๐ฆ๐ฏ ๐ค๐ข๐ณ ๐ด๐ต๐ถ๐ฏ๐ต๐ช๐ฏ๐จ ๐ฎ๐ช๐ฏ๐ฅ๐ด๐ฆ๐ต" is so ingrained from the lack of possibility that it is even possible to coin blazes pc montage "buried" as such. this consistent trend of car stunting lends a large part to why the kaara series by masaboy was so instantly loved as the trilogy nails all four of the key components which is inherently lacking in every previous car stunting endeavour of the past decade. and the technicality that many pc stunters introduced to car stunting, from and built off the eleven teamtage by evolve stunting has proven the ๐ฑ๐ฐ๐ธ๐ฆ๐ณ-๐ค๐ณ๐ฆ๐ฆ๐ฑ the old-generation car stunting mindset has succum to.
it would make sense to share some insight on the lunatic video outside of just the stunting. while at the time of release it was hailed as the greatest montage, and obviously the highest form of car stunting, the shift in climate has been very unkind to the legend status this video once was bestowed. the editing harkens back to a classic sa/vc/iii style that while not noteworthy in any regard does a solid job communicating the tone and being in harmonic balance with the music, although while done well the recalling of previous styles does box itself into the same old thinking the stunts were also approached with leading to an overall depreciation of the project. the biggest gripes in lunatic instead stem from the length of the video, consisting of a 4 minute intro in which a minute is an unbearable flashing black and white sequence and that spends each shot revealing many of the landings in the video before they even happen. a simple cutting of repeat stunts such as maze bank arena ramp or the inferior YSC clips would've made repeat viewings of this video less of a chore then it is in reality.
in summary lunatic is the ideal example of how the standards of stunting has systemically shifted out of favor for the ๐ฐ๐ญ๐ฅ-๐จ๐ฆ๐ฏ๐ฆ๐ณ๐ข๐ต๐ช๐ฐ๐ฏ mindset from both the editing, music and most significantly the stunting towards a structure that values in order; originality , creativity , appearance and difficulty instead of the difficulty , originality , scale and lastly the creativity of a stunt.
this review is open to a discussion and debate in the comments, where i'm happy to elaborate on the points above if you have rivaling opinions.
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💬 5
Blaze Jul 25, 2026
intimidating review and im not sure if im equipped to respond appropriately but i will try my best. i will start by saying that i have been the sole old gen car stunter longer than anyone else has ever been an old gen stunter at all. i am the last one and have been the last one for almost 10 years, roughly 8-9 now to be more specific. i started car stunting with a mindset along the lines of "bigger is better", or perhaps further is better. i had a GTAV map poster on my wall about two feet from where my head rests when i sleep and one above the laptop i would record my gameplay with. they both had annotations where i would path stunts out visually from ramp to landing, use a ruler to measure etc. this was a big thing for me. by the time i found my groove and got good at what i do, the only car stunter beside me was toxic. and he did not stay in the scene for very long after. essentially im saying that by the time i caught up with the greats, i was the last one left. when i broke the longest car stunt record (VLR finisher) and took away xBlack's 1st place spot, i have been sitting there ever since, unchallenged. nobody quite knows car gliding in-and-out like me, ive only lost a small handful of stunts to pc players (given what you say about them not being creative this makes sense as few would go for them). these max air stunts are almost literally uniquely mine. but there are still some people landing big air boring stunts like mine on pc, for example Coalie's Elsie/Cheat Codes finisher (Kortz Center antennae), Shadow's Born Ready 2 opener (desert antennae hill to north antennae antennae) (what a mouthful), Shadow's Intro to EV finisher (dam prec), Masa's Eleven blue bridge stunt jump, Aiden's Rebound lumber yard pipe, probably a good several others. they often are opener, finisher, part finishers/openers, held in high regard as i understand it. meaning they still happen here and there regardless of the old-gen car stunting mindset stigma. its also true they are original ideas not reused spots, while my stunts often are maxing out spots that have already been used.. but brakeboosting was new then so new possibilities opened up for original spots and maxing old ones out.
a little fact also, not every stunt in lunatic was an older spot pushed further, like the canal to tinkle tower for example or the two non-launch eclipse spots iirc. could be moto spots originally i dont know that for certain, but even if they were, a bike and a car dont do remotely the same thing at most spots, so downgrading the stunts significantly would be a shallow way to conflate the two mediums imo. and when they were pushed further, a heavy majority were pushed way past 100 meters, like way way past.
another fact id like to surface is that the entire first part of Lunatic and the first 3 stunts of part two were done without brakeboosting. not all the stunts needed it of course but notably ferris opener, courthouse, VLR finisher, dock area stunt jump to triangle prec. i cant recall if there are more big ones later in the video right now but those still are very tough stunts without brakeboosting. oh yeah, the airport ramp to blue bridge. that one is undoubtedly the hardest big air stunt without brakeboost alongside the opener. taz himself had tried and could not land that stunt, the proof is gone since my first discord account has been deleted but its true, ill have to try to message him again.. anyway those stunts are pure pre-brakeboost maximalism, i was there and raised the ceiling, i was there driving max speed with no brakeboost. a few people have driven that fast im certain but intentionally while trying a stunt that requires it im not so sure.
now bringing brakeboosting into the picture, it wrenched the skill down on the runups on average, and it wrenched up the skill to glide further. if you wanted to go longer distances or higher heights you had to learn how to be that gentle in the air, you had to know exactly how a car pulls and where it doesnt. it became a science to me, i mastered it. i would say vanilla is probably a master but never showed it iirc, and dark, vanilla, xblack, mafia, and toxic are very close if not masters too, they could all just about do what they want in the air give or take. taz would be there too but sort of retired too early to get to the next level. so brakeboosting enabled the hard limit, so now the only way to increase difficulty and keep the stunts worth anything generally are to land better things. tougher things, taller things, smaller things, all as close to the limit as possible. then you have a maxxed out big air car stunt. no shortcuts, no plug-and-play, no way to get there without being that in tune with gliding.
what does all this mean, besides me calling myself the best over and over again.. i think these stunts are aging poorly because they are becoming more and more weird, foreign, alien to a modern day stunter. they are a primitive technology, a language only one person speaks, incompatible with the zeitgeist. they broke away from the timeline, the throughline between yesterday's stunts and tomorrow's. its abandonware, not deprecated. besides a few people remembering what it was like, i am the only reason car gliding is spoken about at all today. its a big part of my identity and mentality in life, doing what was once thought impossible over and over again, being "the best" at something. that has its benefits and its drawbacks but its hard to say i would change it. but it means that writing off car glide big air stunts as boring and archaic is hard to not take directly as an insult, its true they are simple in concept and technically boring but it is a real skill nobody carries today.
im having trouble reconciling how the 2020 best of the best car glides can age poorly when they are still the best of the best released car glides. its likely because youre using todays standards on a video 6 years old, on stunts that community-wide near nobody has done in almost 10 years, or maybe its hard to see my stunts in the same game as kaara 3 stunts. which is true, they are almost different games at that point, but theyre not. kaara 3 vs lunatic are two opposite sides of the spectrum, one does not replace the other it just took a while for stunts like those in kaara 3 to emerge out and away from the old-gen car stunting mindset. an observation perhaps, the old-gen car stunting mindset pretty much lives mostly with me and it essentially dies with videos like kaara. its more clear than ever that big air is not the only validated style of car stunting. they can work together instead of blocking eachother out.
im going to share this before i write myself into psychosis, i wrote more than you did
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Jenspfc Jul 26, 2026
I think both sides has some points. I think unfortunately lunatic has aged poorly however I still think it has some of the best car stunts ever landed. Weazel, finisher, tinkle are like top 100 stunts of all time
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