rather then a direct review of lunatic, i instead would like to open a discussion about the 𝘱𝘰𝘸𝘦𝘳-𝘤𝘳𝘦𝘦𝘱 of ability car stunting and the current ideological stance that old-generation car stunting innately has become an uninspired, outdated branch of car adjacent stunting in the grand theft auto five stunting community.
judgement of an original stunt is built up of four fundamental components: originality , creativity , appearance and difficulty. while each of these components inevitably intertwine, my analysis of old-generation car stunting is a lack of all four of those key components, and i'll now elaborate on each one.
- originality is what i deem most important in a stunt, this includes the location , the vehicle , the runup , the bumps and the landing. an intrinsic issue with old-gen car stunting, readily apparent in lunatic is the lack of originality to the core of each element. in lunatic every spot is an evolution of the past by a hundred meters or a rehash of an idea but just executed with a car, missing out on everything listed.
- creativity is the second runner for importance to a stunt, umbrellaing concepts such as the uniqueness of the spot , uniqueness of the vehicle and 𝘴𝘶𝘣𝘫𝘦𝘤𝘵𝘪𝘷𝘦𝘭𝘺 the ways the stunt reaches beyond the box of what is expected. reaching beyond a decade of old-generation ability car stunting it is almost comical the sample size narrowed into stunts that aren't confined to a hill ramp to precision/building landing, compared to the percentage that are. and even more hilarious if you incorporate stunts landed with the truffade adder or the z-type.
- appearance is the third and most subjective element of a stunt. appearance encompasses vehicle choice , spectacle , viewing retention , readability contrasted with the environment and least notable the weather/time. appearance while not an inveterate cognitive factor plays a large mental role in the appreciation and the memorability of a stunt. while editing contributes a factor for this analysis right now it is being disregarded to later. ability car stunting intrinsically lacks majority of these points, further accentuated by the limitations of old-gen consoles that makes its car stunts all comparable to pc motorbike long glide stunts.
- difficulty is the final component that grades a stunt, most simply it is the total sum of each element of a stunts difficulty combined into an undefined grade. personally i would deem difficulty the least sufficient tool for the analysis-tic analysis of grading stunts, playing no major factor besides the appreciation for the time spent on the spot, rather than a palpable measurement of the stunt itself propelled even more concretely with the introduction of breakboosting that lamed any semblance of getting speed equating to a challenging skill.
while breakboosting has pushed the medium against the glass ceiling, to paint a distinction between the last-generation vs the current landscape of ability car stunting its natural to contrast the poster boy, blaze against the current lineup of pc stunters he falls short of. being critical of those four key components really highlights the two dimensionality of old-gen car stunting and beyond becomes an identifier of stunts i'd deem objectively mediocre or worse, and that "𝘰𝘭𝘥-𝘨𝘦𝘯 𝘤𝘢𝘳 𝘴𝘵𝘶𝘯𝘵𝘪𝘯𝘨 𝘮𝘪𝘯𝘥𝘴𝘦𝘵" is so ingrained from the lack of possibility that it is even possible to coin blazes pc montage "buried" as such. this consistent trend of car stunting lends a large part to why the kaara series by masaboy was so instantly loved as the trilogy nails all four of the key components which is inherently lacking in every previous car stunting endeavour of the past decade. and the technicality that many pc stunters introduced to car stunting, from and built off the eleven teamtage by evolve stunting has proven the 𝘱𝘰𝘸𝘦𝘳-𝘤𝘳𝘦𝘦𝘱 the old-generation car stunting mindset has succum to.
it would make sense to share some insight on the lunatic video outside of just the stunting. while at the time of release it was hailed as the greatest montage, and obviously the highest form of car stunting, the shift in climate has been very unkind to the legend status this video once was bestowed. the editing harkens back to a classic sa/vc/iii style that while not noteworthy in any regard does a solid job communicating the tone and being in harmonic balance with the music, although while done well the recalling of previous styles does box itself into the same old thinking the stunts were also approached with leading to an overall depreciation of the project. the biggest gripes in lunatic instead stem from the length of the video, consisting of a 4 minute intro in which a minute is an unbearable flashing black and white sequence and that spends each shot revealing many of the landings in the video before they even happen. a simple cutting of repeat stunts such as maze bank arena ramp or the inferior YSC clips would've made repeat viewings of this video less of a chore then it is in reality.
in summary lunatic is the ideal example of how the standards of stunting has systemically shifted out of favor for the 𝘰𝘭𝘥-𝘨𝘦𝘯𝘦𝘳𝘢𝘵𝘪𝘰𝘯 mindset from both the editing, music and most significantly the stunting towards a structure that values in order; originality , creativity , appearance and difficulty instead of the difficulty , originality , scale and lastly the creativity of a stunt.
this review is open to a discussion and debate in the comments, where i'm happy to elaborate on the points above if you have rivaling opinions.
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the french idiotic masterclass is an exercise in faux-maximalist theatrics that drowns in Greig Fraser imitation and has thrived off nostalgia for the 𝘤𝘭𝘢𝘴𝘴𝘪𝘤 montage. although once you get past the NVE pony and all the warning signs plastered in the video description you are left with a solid, but prosaic mixed bag of fantastic originals, lackluster stunts and a handful of relands.
with the exception of a couple oddities the french idiotic masterclasses assemblage of stunts are inferior takes on bumps from their predecessors that have released as far back as 2022 and uninspired dual stunts from spots dated 2018 and beyond. these sentiments are held mainly for the opener, 2:06 , 2:29 , 3:38 , 5:39 , 7:22 and 8:06. predictably, the stunts i excluded that still checked the boxes where because instead of being inferior, they are nothing more then relands. those are 1:36, 3:53 and 6:56, with the strongest elements of the french idiotic masterclass instead being the few selection of motorbike stunts that innovate on, or landed spots that have been sought throughout the past 10 years which includes my personal favorite of the video; 1:20. likewise, 2:50 , 3:20 , 5:15 and 6:03 are all great stunts, even if the first two bumps used for 6:03 are as cardboard as the editing the video is packaged in.
a major sustain that i avow in the french idiotic masterclass is the absurd banality in which ferox and honor approached this montage with, oozing with pale imitation and larger then life aspirations that swirled into a drab once you look past the 𝘦𝘱𝘪𝘤 façade presented. i could drone onwards about dune comparisons but what is most dissapointing to me is honors insistence on bizzare effects that are complete dissonant drabble, not motifed throughout his section, and not at all present during ferox's reign for the first half of the video. ultimately the lack of cohesion of those elements is what brings it down for me the most, although effects like the camera cracking, or pixel sorted transitions are absolutely clichéd right out of the gate. while i disdain the blatent theft it doesn't go without saying the camera work is fine, the video displays great velocity even if the attached bike shots are redudant quick. my standout shots include 4:32, absolutely stunning. 5:54 and 7:19. a major resultant of my dislike for the french idiotic masterclass gets facilitated by the uninspiring music that soundtracks the video. the extremely unpersonable and obnoxious atmosphere that scores the stunts absolutely ruins the replayability and further spirals down the maximalist daftness that facilitates the editing.
while perhaps impressive in a vaccum, the french idiotic masterclass requires an extreme level of disillusionment from its 𝘪𝘯𝘴𝘱𝘪𝘳𝘢𝘵𝘪𝘰𝘯𝘴 to reach any level of the greatness associated with the video.
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